UPDATE NOTICE We have taken every step to ensure that the contents of this guide are correct at the time of press. This explains how you can use the guide in an optimal way. OUICKSTART You will find a brief "Quickstart" section overleaf.
Trophies &Ach ievements Secrets Characters & Relationships History of EosĪn exhaustive appraisal of all equipment and items - everything that you can put your hands on in the game is covered here.Ģ68 269 272 274 282 283 292 294 296 300 303 309Ī fact-packed reference chapter featuring every enemy that you may encounter, detailing parameters, habitats, weaknesses, drops, and other notable characteristics.ģ14 315 317 318 A masterclass that decodes FFXV's game systems and explains the underlying mechanics. INVENTORY Weapons Accessories Food Attire Consumables Treasures Auto Parts Leisure Goods Key Items Shops BESTIARY Enemy Sheet Stru cture Directory Beasts Daemons Imperia l Forces Bosses STRATEGY & ANALYSISĪttributes Weaponry Elemancy Status Effects Combat Maneuvers Damage Calcu lation Character Development Ascens ion Party Setu ps Skills With a flexible structure, this enables you to plot a course through the game that suits your playstyle.
Īn all-in-one visual guide through the full Final Fantasy XV adventure, covering all available activities - from critical missions to optional challenges.
Game Structure On-screen Display ExplorationĪn opening chapter designed to help you develop a good level of proficiency with the game's core systems, offering concise and accessible introductions to the features that matter most.Ī comprehensive directory of every sidequest available in the game, with all the details you might need to complete them. We rea lly did put everything we had into FFXV because of a sim ple desire to make everyone out there happy, so nothing woul d please me more th an to know of you having fun with our game. Finally, to al l our fans who waited so long for th is game - thank you very much for supporti ng us the whole time. I sin cerely hold their work in high regard, and have come to see that this guide they have created is an exceptiona l piece of work, being the perfect partner for adventurers everywhere. Even so, they stayed in Tokyo for severa l weeks and worked right there beside the development team, tenaciously playing unstable versions of the game without a day of rest. At this stage, the balancing work was still incomplete and the game was far from what you could call playable. It was during the final phase of development that their job began - having to unravel an exceptionally unstable game that was fu ll of flaws. Now let me say one th ing about this book, or rather, about the way that the Piggyback team do their work. So it brings me great joy to be able to deliver this title to all our fans around th e world with a simultaneous release. In that sense, you can say that FFXV truly is the latest insta llment in the series, as it was created by the same people who made the previous games what they are, but havin g matured and grown eve n furth er as creators than ever before. Nothing about thi s project did not present a cha llenge, and I be lieve that everyone involved was genuinely ab le to develop themselves through their involvement. We may have come up against obstacles on numerous occasions, but we were able to overcome them every time, growing and developing along the way to reach where we are right now. As I come to write these comments now, I can say that my many comrades and I are succeeding with all of the chal lenges that we took on during our own journey. Finally, I decided that we wou ld deliver this new ful l- spec FINAL FANTASY, worthy of the latest-generation, to players al l over the world at the same time. On top of that, I decided to recreate al l the classic FINAL FANTASY elements using cutting-edge technology.
I also decided to implem ent an open-world structure and action-based battle system, to create a completely free sense of adventure. Firstly, I made the idea of a "journey with your closest friends" the central axis of the player's experien ce, something that cou ld only be realized using the latest technology. So I thought about what FFXV needed to do in order to be that way once again.
Looking back on my memories of playing FINAL FANTASY from before I started working on it, the series was always a chal lenger to the title that paved the way for new and exciting eras. FOREWORD "Restore the outlook of FINAL FANTASY from that of a jaded champion, back to being an eager challenger, aiming to be an RPG that could truly be called AAA standard." This was th e target I set when the FFXV project started.